A workshop of WebGL scenes and interface studies — plus a shelf of marketing pages built for products that do not exist, which is where the craft gets honest.
Raymarched noise, real-time. Frame budget held under 16 ms on integrated graphics.
WebGLTwenty thousand instances, one draw call, procedurally varied down to the window light.
InteractionRefraction, dispersion and a believable scratch pass. Written to be readable, not clever.
A complete SaaS marketing page for a product that does not exist. Layout, pricing, voice.
IndexEverything in progress, including the ones that will not survive the week.
Real clients constrain copy. Invented ones let you practise the whole surface unchecked.